to demonstrate understanding of different computer games
to be able to appreciate the social impact of computer games
to design, develop and test computer games.
This unit will give you a good insight into working within the computer gaming industry.
4
LO4 Be able to test and document computer games
Task: For this LO you will learn that testing is one of the most important parts of any design process. You will learn how to develop and use a test plan and how to gain feedback from test users. When the computer game has been developed and tested, you should understand the importance of technical and user documentation.
Distinction LO:
Follow a test strategy to test and debug a computer game
Gain user feedback to a computer game to suggest improvements
Act on user feedback to improve aspects of the computer game
Produce user documentation for a computer game
Produce technical documentation for a computer game
Expected: 30+ Page Report using clear headings/Sub-Headings to detail the following points:
P5 - You will produce and use a test plan/table using multiple tests throughout the game, thoroughly testing the game that has been produced against the specification and then showing the debugging of your game.
M4 - For merit criterion you should gain feedback from users and suggest possible improvements to the game based on these suggestions. This could be evidenced in the form or a report summarising the feedback received and an explanation of the format chosen for feedback and why this was appropriate. You should also identify any improvements that have been suggested and why they may or may not be used.
D2 - For distinction criterion you should use the feedback gained in the Merit Criteria and the improvements they have identified to improve aspects of your computer game – this can be evidenced through screen captures showing the game prior to improvements and after giving detailed evidence of the improvements that are being made and including a justification why these changes were made.
Test Plan should include:
Test types
Iterative testing (Targeted population, decide on how users will be tested)
Contents of test plan
Logs
Debugging
Feedback from test users
Apply feedback e.g. to improve or correct game
P6 & P7 - You should evidence these by producing of all the documentation required for the working game. The documentation needs to be clear and include graphics to illustrate areas that are being explained. You will need to produce a user guide for P6 and the technical documentation for P7.
P6 - User Documentation should cover:
Game installation
Game purpose
Game operation
Frequently asked questions (FAQs)
P7 – Technical Documentation should include:
Data dictionary, algorithm design (including control methods)
User interface method design (action charts/tables, input-output-process tables, class and instance diagrams and dataflow diagrams).